At this stage we have a functional game at a MVP (minimum viable product) stage, meaning it is functional and all components are in place. I want to step back and start with some user questionaires. I'd like to do one that folk fill out before they play the game and a second after they have had a few gos. From here we can develop our UX design plan, as I believe that going this process will leave us with a pretty polished product to launch.
Plan ahead, so even though the dice roll IS random, the player does have choices, its a ncie way of introducing players to strategic thinking will not too much extra load on top of the basic math
On extra go after Sq number maybe "Player ?'s EXTRA turn" and When a player misses a turn maybe "Player ? Miss a turn" with another silly/ disappointing noise or a different fart noise?
← Return to game
Comments
Log in with itch.io to leave a comment.
At this stage we have a functional game at a MVP (minimum viable product) stage, meaning it is functional and all components are in place. I want to step back and start with some user questionaires. I'd like to do one that folk fill out before they play the game and a second after they have had a few gos. From here we can develop our UX design plan, as I believe that going this process will leave us with a pretty polished product to launch.
- **Avoid Suicide Tiles:** Plan ahead to avoid rolling into positions where both options are surrounded
another your gonna need to talk me through this as again a dice roll is random, so how do you "plan ahead"
not yet experienced a "surrounded" and its now 8.30 pm and Im off screen inand going to a real book to read.
I am gonna get on top of this insomnia nonsense x
LOVING YOUR WORK Mr PENDER Sir
Plan ahead, so even though the dice roll IS random, the player does have choices, its a ncie way of introducing players to strategic thinking will not too much extra load on top of the basic math
### Single Player (vs Computer)
- Play against an AI opponent
- Three difficulty levels:
- **Easy:** AI makes random moves
- **Medium:** AI uses basic strategy (win, block, capture, empty)
- **Hard:** AI uses advanced scoring with weighted evaluation
I query there being a difficulty level ?
A dice roll by its nature is a random outcome and there are only ever two options of tile placement- hence chance.
Maybe I need to innerstand your thinking on this?
It makes a difference, AND it's an expected component of AI play
On rules (I sent) there is start with 12 counters already on board- increases strategic values in game
Is there? Oh. OK
yea, ads to strategy and fills board quicker, more interesting
On extra go after Sq number maybe "Player ?'s EXTRA turn" and When a player misses a turn maybe "Player ? Miss a turn" with another silly/ disappointing noise or a different fart noise?
YEp these are the UX components we are going to develop
sweet
"Extra special Square number" or similar when 4 same dice rolled
What do you mean?
I'll have to wit for it to happen again before i can clarify
RULES
Counters can ONLY be taken once both tile options are filled, if one of option is free, counter MUST be placed there.
If both tiles are covered with your own counters, next player misses a go.
If all dice thrown show the same number (Always resulting in a SQNo) next player misses a turn.
Vapooh(when 3 sixes plus another are rolled) lay a brown counter and Miss your next go
Surround& Capture-surround other players counters with your own, horizontally and vertically, capture them and swap them for your own counters
lets talk Long Form too and Touch screen
in one player ,its tricky to assess where computer has placed counter that go, maybe showing the dice roll of computer would be helpful?
v.much liking so far, well done you
on square number can it say "Extra go" (maybe in a different colour and a special noise) rather than "player 1's turn roll the dice"